Retrofuture
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Dylan Wolf |
Made with | Unity, Bfxr, GIMP |
Average session | A few minutes |
Languages | English |
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Dylan Wolf |
Made with | Unity, Bfxr, GIMP |
Average session | A few minutes |
Languages | English |
Comments
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Wow, you added a lot more levels to Retrofuture since I last played it!
Really cool how it remembers which levels I've completed, even when I close the browser (except private browsing). Is the player's progress being stored in a cookie?
Yeah, this is the full release that I put up on Google Play.
I'm writing player data to Application.persistentDataPath using JSON (which on web is stored in one of the types of local browser storage HTML5 introduced). Usually I use PlayerPrefs, but I decided to write something a little more flexible this time. If you want, I can go over it at the next gamedev meeting.